mh-cdheist:startMission
Starts the heist mission for a player. Checks for money and police requirements.
Bridge.TriggerCallback('mh-cdheist:startMission', function(success, message) -- success: boolean -- message: string (info or error)end)
mh-cdheist:placeBarrier
Handles the logic for removing the barrier item and marking it as placed.
Bridge.TriggerCallback('mh-cdheist:placeBarrier', function(success, message) ... end)
mh-cdheist:doorExplosion
Informs the server that the main door has been blown open. Triggers police alerts.
TriggerServerEvent('mh-cdheist:doorExplosion')
mh-cdheist:collectDocument / mh-cdheist:collectKeys
Handles item distribution during the heist stages.
TriggerServerEvent('mh-cdheist:collectDocument')
TriggerServerEvent('mh-cdheist:collectKeys')
mh-cdheist:registerStolenVehicle
Registers the vehicle as stolen and starts the GPS tracking period.
mh-cdheist:gpsRemoved
Ends the police tracking and enables the delivery phase.
mh-cdheist:completeHeist
Finalizes the mission and rewards the player with black money.