While most events are internal, you can listen for these server-side events for integrations:
mh_houserobbery:missionStarted - Triggered when a player starts a mission.
mh_houserobbery:missionStarted
mh_houserobbery:missionCanceled - Triggered when a mission is canceled or failed.
mh_houserobbery:missionCanceled
mh_houserobbery:sellItems - Triggered when a player sells items to the fence.
mh_houserobbery:sellItems
Last updated 15 days ago