Server Side

Events

While most events are internal, you can listen for these server-side events for integrations:

  • mh_houserobbery:missionStarted - Triggered when a player starts a mission.

  • mh_houserobbery:missionCanceled - Triggered when a mission is canceled or failed.

  • mh_houserobbery:sellItems - Triggered when a player sells items to the fence.

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